A-Z of Play in Early Childhood
A-Z of Play in Early Childhood
Moyles, Janet
Open University Press
08/2012
192
Mole
Inglês
9780335246380
15 a 20 dias
319
C: Child-initiated play; Cognitive play and learning and metacognition; Consumerism/commercialism and play; Creativity and play; Culture and play; Curriculum and play;
D: Decision-making and play; Deep-level learning and play; Dispositions to play and learning;
E: Emotional development and play; Environments for play; Exploratory/epistemic play;
F: First-hand experience; Flow/free-flow play; Forest School and play; Fun;
G: Games play; Gender and play;
H: Health and play; Heuristic play; Humour and play;
I: Iconic and symbolic learning and play; Imaginative play/imaginary friends; Inclusion, equality and play; Independence and self-regulation in play;
J: Jargon of play; Junk (found/recycled materials) and play;
K: Key Persons and play; Kinaesthetic play;
L: Language and communication play; Listening to children at play; Ludic play;
M: Mastery play; Messy play; Moral development and play; Motivation and play;
N: Narrative play and story; Natural world play; Negotiation skills and play;
O: Object play; Outdoor play; Ownership;
P: Parents and play; Photography and play; Physical play; Planning for play/playfulness;
Q: Quality play; Questioning; Quiet play;
R: Recapitulative play; Reflecting on play; Risk/risky play; Role-play/pretend play/fantasy play; Rough and tumble play;
S: Schemas and play; Social development and play; Socio-dramatic play; Superhero play; Symbolic play;
T: Technology and play; Therapeutic (cathartic) play; Transformational play; Types of play;
U: United Nations Convention on the Rights of the Child - right to play; Universality of play;
V: Values in play and playfulness; Voice - children's voices in play;
W: Wii play; Work/play dimensions;
X Y Z: Xbox; Young children; Youth play; Zero-in on play; Zigler;
C: Child-initiated play; Cognitive play and learning and metacognition; Consumerism/commercialism and play; Creativity and play; Culture and play; Curriculum and play;
D: Decision-making and play; Deep-level learning and play; Dispositions to play and learning;
E: Emotional development and play; Environments for play; Exploratory/epistemic play;
F: First-hand experience; Flow/free-flow play; Forest School and play; Fun;
G: Games play; Gender and play;
H: Health and play; Heuristic play; Humour and play;
I: Iconic and symbolic learning and play; Imaginative play/imaginary friends; Inclusion, equality and play; Independence and self-regulation in play;
J: Jargon of play; Junk (found/recycled materials) and play;
K: Key Persons and play; Kinaesthetic play;
L: Language and communication play; Listening to children at play; Ludic play;
M: Mastery play; Messy play; Moral development and play; Motivation and play;
N: Narrative play and story; Natural world play; Negotiation skills and play;
O: Object play; Outdoor play; Ownership;
P: Parents and play; Photography and play; Physical play; Planning for play/playfulness;
Q: Quality play; Questioning; Quiet play;
R: Recapitulative play; Reflecting on play; Risk/risky play; Role-play/pretend play/fantasy play; Rough and tumble play;
S: Schemas and play; Social development and play; Socio-dramatic play; Superhero play; Symbolic play;
T: Technology and play; Therapeutic (cathartic) play; Transformational play; Types of play;
U: United Nations Convention on the Rights of the Child - right to play; Universality of play;
V: Values in play and playfulness; Voice - children's voices in play;
W: Wii play; Work/play dimensions;
X Y Z: Xbox; Young children; Youth play; Zero-in on play; Zigler;