Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

Zichermann, Gabe; Linder, Joselin

McGraw-Hill Education - Europe

05/2013

256

Dura

Inglês

9780071808316

15 a 20 dias

516

Descrição não disponível.
TABLE OF CONTENTS

Acknowledgements
Introduction
PART I: GAMIFICATION AS WINNING STRATEGY
CHAPTER 1: The Revolution Will Be Gamified: How Gamification Has Changed the World, and Will Again
CHAPTER 2: Video (Games) Killed the Car: Gamification as a Winning Corporate Strategy
CHAPTER 3: The Gamification of Strategy
PART 2: Engaging Your Team & Driving Results
CHAPTER 4: Title TK
CHAPTER 5: IGNITING EMPLOYEE INNOVATION
CHAPTER 6: Reimagining Recruitment, Training & Development
CHAPTER 7 - Propelling Personnel to Health and Wellness
PART III: CONNECTING, ENGAGING AND LEVERAGING YOUR CUSTOMER BASE
CHAPTER 8: CUTTING THROUGH THE CONSUMER NOISE
CHAPTER 9 - Sustaining Long Term Customer Engagement
CHAPTER 10 - Innovating with Customers: Crowdsourcing and Behavior Change
CHAPTER 11: In Conclusion
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gamification, game, gaming, gamer, game design, game thinking, game mechanics, technology, engagement, engage, ROI, data quality, timeliness, learning, award, badge, leaderboard, ribbon, trade, redeem, gift, exchange, points, rewards, facebook, foursquare, twitter, Gowalla, currency, social network, Devhub, stack overflow, Redcritter, SETI, Userinfuser, location, location based, Gamified Enterprise, Gbanga, SAP AG, problem solving, customers, employees, strategy, Reality is Broken, Gamestorming, Game On, Game-Based Marketing, Grown Up Digital, Tapscott, Art of Engagement, McGonigal